Chapter 6: Editing
Essay: Evolution of Editing Technology
Mia Goldman: What irrevocable changes do you think the digital revolution has made in our lives as editors?
Dede Allen: It's changed from working in a coal mine where you handle the film and its more physical—to feeling a bit atrophied because you sit all the time and your mind and eyes carry all the weight. When you're on a roll, you don't want to stop, you don't want to get up and walk around. And you don't, unless you're caught in the old dilemma of "how am I going to make this scene work" and you have to get up to pace and think. But mostly you don't get up because it's so fast and easy.
Film editor Dede Allen, in an interview with Mia Goldman for The Motion Picture Editors Guild Magazine, 2000.
Scissors and Glue
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Editor Phillip Martin
and poet-screenwriter Carl Sandburg review footage for the
nonfiction film Bomber (1941) on an upright editing
machine |
From Upright to Flatbed
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A Steenbeck flatbed |
A Movie-within-a-Movie Primer on Editing the Old-Fashioned Way
Brian DePalma's Blow Out (1981) - loosely adapted from Michelangelo Antonioni's movie Blowup (1966), which focused on a still photographer - provides one of the best Hollywood treatments of sound- and picture-editing practices. John Travolta plays Jack, a sound-effects recordist and editor who works on low-budget horror films and television. While recording wind sounds for a sorority-house slasher picture, Jack hears (and records) a car crash into the river below him. He dives in, rescues a prostitute, but is too late to save presidential candidate Governor McRyan. Later, while listening to the recording of the crash, Jack hears an odd explosion, not quite right for a tire blowout. He carefully assembles frames of film shot at the scene by an amateur and published in a magazine, then synchronizes that film with his own sound recording. The result enables him to spot a flash of light (a gunshot?) that coincides with the sound of the supposed blowout. The stills below illustrate key functions in this process, which involves traditional (manual) film editing.
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Standing up at the Moviola, viewing the screen |
Using the foot pedal to control and stop the film |
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A good shot of the heavy metal-nearly indestructable Moviola |
Using the hand brake to control the film |
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At the editing table, using a four-gang synchronizer to listen to a magnetic sound track |
Using a wax pencil to mark the point where he hears the explosion |
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Playing picture with sync sound |
Spotting a small flash of light between the fence posts just in front of the car-could that be a gun going off? |
Enter Digital Editing
The rise of digital, or nonlinear, editing systems began with video systems in the 1970s and accelerated as personal computers became more widely available in the 1980s and '90s. Editors using digital systems never actually touch the film itself. Instead, the processed film is either digitized directly onto computer hard drives or transferred to digital tape stock to be captured onto a computer later. This system allows for manipulation of sound, image, and footage organization and access that was not possible with the older editing systems. For example, editing film on a flatbed allowed for viewing only one version of a cut scene at a time. In order to consider an alternate shot arrangement, an editor had to physically disassemble the original "workprint" version before attempting a new edit. Side-by-side comparisons of multiple edits of the same scenes were impossible. Some editors worry that digital-editing systems allow for so many possible versions of a scene that filmmakers can be overwhelmed by the options. Many editors who have been around long enough to have used several of the various editing technologies maintain that digital-editing systems hasten the movement away from the solitary editor and toward collaborative editing processes that the flatbed systems began. Indeed, Internet bandwidth and digital-editing software for online collaboration allows the editing room of the future to span states, countries, and continents.
With products like Avid Film Composer (a software/hardware system currently selling for $100,000+), Avid Technology has dominated professional digital editing since it first emerged in 1989. But as faster personal computers with larger storage capacity have emerged, innovative companies like Apple have developed software like Final Cut Pro that allow anyone able to afford a Macintosh computer and a $1,299 software package to edit multiple video and audio tracks at home. As a result, countless independent and student films have been edited on Final Cut Pro and similar systems. With Cold Mountain (2003), Academy Award-winning editor Walter Murch became the first editor to cut a major-release feature on Final Cut Pro. Since then, many Hollywood filmmakers have made the switch, most recently David Fincher (Seven, Fight Club) with his 2006 release Zodiac.
Direct cinema, the French New Wave, and other movements that profoundly shaped the future of cinema were spurred by greater access to cinematic tools. With the same sophisticated post-production technology increasingly in the hands of both industry professionals and independent artists, audiences can look forward to another new wave of creative voices and cinematic styles.
FOR FURTHER READING
Dancyger, Ken. The Technique of Film and Video Editing: Theory and Practice. Boston: Focal Press, 1997.
Goldman, Mia. "Dede on Digital." The Motion Picture Editors Guild Magazine 21:3 (2000).
Murch, Walter. In the Blink of an Eye: A Perspective on Film Editing. New York: Silman-James Press, 1995.
Rosenblum, Ralph. When the Shooting Stops, the Cutting Begins. DeCapo Press, 1986.
David Fincher, Walter Murch, and others discuss Final Cut Pro
http://www.apple.com/finalcutstudio/profiles/










